Ere the World Crumbles

Know, O Prince…

…that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars – Nemedia, Ophir, Brythunia, Hyperborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west.

Hither came Conan the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.

—The Nemedian Chronicles

The Hyborian Age

Our adventure takes place during the fabled Hyborian Age… “an age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars.” You see, rather than fabricate a new world for the setting of his Conan and Kull epics, Robert E. Howard (hereinafter referred to as “REH”) chose to make the setting our own planet Earth, in an ancient time, before the civilizations that we recognize today had truly gained footing (though you will see similarities!). The setting for the Hyborian Age is approximately 10,000 years BC, on a pangea-like continent

The Hyborian Age is named such because the Western world is dominated by kingdoms – Aquilonia, Nemedia, Brythunia, Hyperborea, Koth, Ophir, Argos, Corinthia, and one known as the Border Kingdom – that are descended from the Hyborian tribes of nomadic warriors that built them into nations. Do not be fooled by the moniker, however, because there lie many powerful nations outside as well, from Stygia and the Black Kingdoms to the South, to Turan, Hyrkania, and Kithai to the east.

The nations are as diverse as any fantasy setting you have ever encountered, and their peoples, while tending to fall into respective cultural categories, will be as varied and intricate as your adventurers will be, with dreams and failures and tragedies and achievements from the glorious to the mundane. I will do my best to create a lush, living atmosphere as my limited design or coding knowledge permits. In return for your patience, I promise to do my best to make this as fun an experience as I can. That is the goal, after all – to have fun.

Let me tell you of an age of high adventure!